๐, ๐, ๐1RolandAugust 17, 2014rhetoric, Jordan Shapiro, system, metaphor, concepts for criticism, ludonarrative dissonance Narrative Rhetoric and Procedural Rhetoric ๐, ๐, ๐1RolandAugust 17, 2014rhetoric, Jordan Shapiro, system, metaphor, concepts for criticism, ludonarrative dissonance
๐ฎ, ๐, ๐1, ๐ฐRolandAugust 13, 2014Resident Evil 4, QTEs, WarioWare, cinema Action Game โ Action Film ๐ฎ, ๐, ๐1, ๐ฐRolandAugust 13, 2014Resident Evil 4, QTEs, WarioWare, cinema
๐ฑ, ๐, ๐1RolandAugust 11, 2014Kim Kardashian: Hollywood, meaning Resolving Vacuousness and Substance ๐ฑ, ๐, ๐1RolandAugust 11, 2014Kim Kardashian: Hollywood, meaning
๐ฑ, ๐, ๐1RolandAugust 10, 2014Kim Kardashian: Hollywood โSqualid Midden Heapโ ๐ฑ, ๐, ๐1RolandAugust 10, 2014Kim Kardashian: Hollywood
๐ฎ, ๐ป, ๐, ๐1RolandAugust 07, 2014Tomb Raider, Splinter Cell, QTEs, system, metaphor, meaning Mission: Press [SPACE] ๐ฎ, ๐ป, ๐, ๐1RolandAugust 07, 2014Tomb Raider, Splinter Cell, QTEs, system, metaphor, meaning
๐, ๐ฎ, ๐ป, ๐1RolandJuly 31, 2014meaning, violence, Sniper Elite V2, DayZ, GTA, metaphor, system, concepts for criticism What Do These Buttons Do? ๐, ๐ฎ, ๐ป, ๐1RolandJuly 31, 2014meaning, violence, Sniper Elite V2, DayZ, GTA, metaphor, system, concepts for criticism
๐ฎ, ๐, ๐1RolandJuly 24, 2014Super Mario 64, exploration The Knowing Coin ๐ฎ, ๐, ๐1RolandJuly 24, 2014Super Mario 64, exploration
๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 21, 2014Rez, Space Harrier, the hero problem, the Freeman problem, system, metaphor โRezโ: A Story Told Like Games Tell Stories ๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 21, 2014Rez, Space Harrier, the hero problem, the Freeman problem, system, metaphor
๐ฑ, ๐1RolandJuly 17, 2014Monument Valley More Like Monument BORING ๐ฑ, ๐1RolandJuly 17, 2014Monument Valley
๐ฎ, ๐1RolandJuly 16, 2014Boktai: The Sun is in Your Hand A Retro Game For Summer: โBoktaiโ ๐ฎ, ๐1RolandJuly 16, 2014Boktai: The Sun is in Your Hand
๐ฎ, ๐, ๐, ๐1RolandJuly 14, 2014Zelda, Ocarina of Time, A Link to the Past, The Legend of Zelda, system, metaphor, exploration The Drive to Quest ๐ฎ, ๐, ๐, ๐1RolandJuly 14, 2014Zelda, Ocarina of Time, A Link to the Past, The Legend of Zelda, system, metaphor, exploration
๐ฎ, ๐, ๐1RolandJuly 10, 2014Prince of Persia: The Sands of Time, Braid, the hero problem, the Freeman problem Time-Travel: Solving the Hero Problem ๐ฎ, ๐, ๐1RolandJuly 10, 2014Prince of Persia: The Sands of Time, Braid, the hero problem, the Freeman problem
๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 07, 2014Half-Life 2, concepts for criticism, Zelda, Skyward Sword, narrative, engagement, visual novels, the Freeman problem, the hero problem, interactive storytelling Two Problems for Interactive Stories ๐ฎ, ๐ป, ๐พ, ๐, ๐1RolandJuly 07, 2014Half-Life 2, concepts for criticism, Zelda, Skyward Sword, narrative, engagement, visual novels, the Freeman problem, the hero problem, interactive storytelling
๐ฎ, ๐, ๐1RolandApril 25, 2014depiction, representation, Ico, Splinter Cell Holding hands and hiding ๐ฎ, ๐, ๐1RolandApril 25, 2014depiction, representation, Ico, Splinter Cell
๐, ๐, ๐พ, ๐ฎ, ๐ป, ๐1RolandApril 11, 2014concepts for criticism, depiction, representation, philosophy, Final Furlong, Chris Crawford, MMOs, Steel Battalion Depiction and Representation ๐, ๐, ๐พ, ๐ฎ, ๐ป, ๐1RolandApril 11, 2014concepts for criticism, depiction, representation, philosophy, Final Furlong, Chris Crawford, MMOs, Steel Battalion
๐ป, ๐, ๐1RolandApril 08, 2014system, metaphor, Thomas Was Alone, QWOP, character โThomas Was Aloneโ and โQWOPโ ๐ป, ๐, ๐1RolandApril 08, 2014system, metaphor, Thomas Was Alone, QWOP, character
๐ฎ, ๐ป, ๐, ๐1RolandApril 04, 2014concepts for criticism, system, metaphor, Helmet, Ron Gilbert, Game & Watch, Game Boy, Myst System and Metaphor ๐ฎ, ๐ป, ๐, ๐1RolandApril 04, 2014concepts for criticism, system, metaphor, Helmet, Ron Gilbert, Game & Watch, Game Boy, Myst